Twelve Shells and Nothing Happened: My Month in War Thunder
I put a month into War Thunder's tanks, planes and ships. Here's my honest hands-on review of the free-to-play combat sim on PC and Mac, and the moment it finally clicked.

Image: Β· Β© Gaijin Entertainment Β· Editorial/press use (official media)
Reviews verdict
I put a month into War Thunder's tanks, planes and ships. Here's my honest hands-on review of the free-to-play combat sim on PC and Mac, and the moment it finally clicked.
Twelve shells. I counted them. Twelve clean hits on the flank of a Panzer II that just kept driving, turned its little autocannon on me, fired once, and killed me. I took my headset off and sat there genuinely insulted.
That was hour three of War Thunder, and if I'd walked away then I'd have filed it under "broken." I didn't walk away. A month later I've got well over a hundred hours in it, three nations half-researched, and a very specific theory about why this game loses most people in their first week and keeps the rest for a decade. Here's my honest account β and whether you should play it free on PC yourself.
Your first dozen matches are a polite lie
Nobody warned me about this, so I'll warn you: the opening matches are padded with bots, on both teams. I went 5-1 in my first game driving an M2A4, a tiny American light tank that goes about 50 km/h and has roughly the armour of a filing cabinet. I thought I was a natural. I told a friend I was a natural.
Then the bots thinned out, real people filled in, and my kill-death ratio fell off a cliff. That's the wall every new player hits, and it's exactly where most of them quit. It isn't that the game got harder β it's that the training wheels came off and I found out I'd learned nothing.
The moment it clicked (it's a specific moment)
Here's the thing I didn't understand for my first ten hours: tanks in War Thunder don't have health bars. None. There's no pool of hit points to chew through. A tank is a metal box containing four or five simulated human beings, an engine, a gearbox, and some ammunition, and it dies when you break enough of those specific things.
Which means my twelve shells hadn't failed. They'd gone through empty air inside the hull. I was shooting "the tank" instead of shooting a person sitting in the tank.
What fixed it was the X-ray view in the hangar. You can open up any vehicle and look straight through it β see where the driver sits, where the gunner sits, where the ammunition is stacked. I spent an evening doing that instead of playing, which sounds miserable and was actually fascinating. Next match I put one shell into the base of a T-26's turret, the explosive filler went off inside the fighting compartment, and all four crew died at once. One shot. From "this game is broken" to "oh, this game is a puzzle" in a single hit.
That's the click. Everyone who sticks with War Thunder has a version of that story. If you want to find yours, you can take a starter tank out free and go looking for it.
Arcade taught me bad habits. Realistic taught me the game
There are three modes, and the difference between them is not cosmetic.
Arcade marks every enemy with a nametag, hands you an aiming reticle that calculates your shell's arc for you, and tells you with a coloured marker whether your shot will punch through. It's fun. It's also a crutch, and I leaned on it hard.
Realistic takes all of it away. No nametags. No lead indicator. You range the target yourself, you hold over, you guess. My first Realistic match I missed six shots in a row at a stationary target and got flanked by someone I never saw. My second week in Realistic I dropped a tank at about 900 metres on the second shell and physically said "yes" out loud in an empty room.
Simulator is cockpit-only, no markers at all, and it's a beautiful niche I dip into maybe once a week. Start in Arcade, move to Realistic as soon as it stops feeling scary. That's where the actual game lives.
Planes: you get one life, and it's brutal
Ground battles let you respawn. Air Realistic does not β one aircraft, one life, that's your match. It is the single most unforgiving thing in here and it made me a much better pilot very quickly, mostly through humiliation.
I started with the Soviet I-15, a fabric biplane that turns like it's on a string, and spent my first evening being shot down by Germans in He 51s who clearly knew that you don't turn-fight a turn-fighter. The moment flying started to feel good was the first time I landed back at base with one wing shredded and the airframe constantly trying to roll over β you have to hold against it the whole way home, and the game actually simulates that asymmetry. I taxied in on fumes and felt like I'd stolen something.
Ships: I gave them a fair go
I want to be straight with you here, because this is where I part company with the marketing. The small stuff β torpedo boats, gunboats, knife-fight range in coastal waters β is genuinely great, fast and panicky and close. Once you climb to destroyers and cruisers, it slows down enormously: long queues, huge open-water maps, and a lot of holding the mouse button while you walk shells onto a target two kilometres away.
Gaijin has been pushing on this β the Naval Confrontation mode went permanent in the September 2026 update β and if the slow, methodical version of naval gunnery appeals to you, it's there and it's deep. It just didn't hold me the way tanks did. Play the coastal boats, see how you feel, don't force it.
The honest part: what this game will cost you
I'm not going to pretend the grind isn't real. It is, and it's the reason a lot of long-time players are sour.
Progression runs on Research Points and Silver Lions. Researching a vehicle isn't the end of it β you then pay to buy it, and pay again to train a crew on it. Early on that's trivial. Around rank V it starts to bite, and the community's own estimate for unlocking a full nation without paying sits somewhere around a thousand hours. Their phrase, not mine: free to play, not free to progress.
There's also the uptier problem β the matchmaker pairs you within a one-point battle rating spread, and because players cluster at popular ratings you end up facing better vehicles more often than you'd like. And in ground battles you will, regularly, be killed by an aircraft you never had a chance to shoot at.
Worth knowing the history: in May 2023 Gaijin changed the economy for the worse and the playerbase revolted β roughly 98,000 Steam reviews in a month, only about 7% of them positive. Gaijin reversed it, published a public roadmap, and in June 2023 shipped real fixes: repair costs on starter vehicles dropped from 100 Silver Lions to 10, and you can no longer finish a match with a negative balance. It's genuinely better than it was. It isn't solved β recent reviews still sit around 70% positive, and the top tier is dominated by premium vehicles. But the bottom half of the tech trees, which is where a new player lives for months, is a fair and honest free game.
Things I wish someone had told me
- Don't take a full ammo load. Empty ammo racks can't be detonated. Half loads keep you alive.
- You don't need a joystick. In Arcade and Realistic the flight model is built around mouse aim and a mouse is genuinely better. Save the HOTAS money unless you're going Simulator.
- Pick one nation and stay. Spreading across trees is the classic burnout trap.
- Angle your armour. A sloped plate stops shells that a thicker flat plate wouldn't.
- It runs on almost anything. A GTX 660 and 4 GB of RAM clears the minimum, and it still looks superb on a modest card. Budget around 95 GB of free space, though β it's a big game.
What's coming next
The thing I'm actually excited about is the infantry mode Gaijin has been testing through 2026 β player-controlled infantry squads fighting alongside tanks, drones and helicopters in modern urban maps, up to 128 players a match. The footage looks uncomfortably close to Battlefield, in a good way. It's been in closed testing most of the year with a public release promised. If it lands, it changes what this game is.
Verdict
War Thunder is the most generous free game I've ever played and one of the most demanding. It asks you to learn a real system β armour angles, shell types, where a gunner sits β and it gives almost nothing back until you do. The first ten hours are a wall. Everything after that is the best vehicle combat anyone has built, with over 3,000 planes, tanks, helicopters and ships across 100 maps, all on the same servers.
Dock it for the grind at the top and the premium pressure that comes with it, because those are real and I won't pretend otherwise. But judge it on what a new player actually gets β dozens and dozens of hours of superb, free, properly-simulated combat on Windows or Mac β and it's an extremely easy recommendation. I'm still playing it. I'll be playing it tonight. If you want to see what the fuss is about, play War Thunder free and give it those ten hours.
Score: 8.6 / 10
War Thunder FAQ
Is War Thunder free to play?
Yes, completely. There's no purchase and no subscription required. Gaijin sells a premium account and premium vehicles that speed up progression, but every tech tree can be worked through for free, and since the 2023 economy revision the early and mid tiers are comfortably sustainable without spending.
Does War Thunder run on Mac?
Yes β there are native Windows, macOS and Linux clients, and they all share the same servers as consoles, so you're playing with everyone. The Mac minimum is roughly a 2.2 GHz Core i5, 6 GB of RAM and Intel Iris Pro graphics.
Do I need a joystick to fly?
No. In Arcade and Realistic battles the flight model is calibrated around mouse aim, and a mouse is objectively more effective than a stick. A joystick only becomes an advantage in Simulator battles, where mouse aim is switched off.
Is War Thunder pay-to-win?
Not at the low and mid tiers, where a free player is fully competitive. At the top tier the picture is murkier β premium vehicles are common and a premium account roughly doubles your research rate, so paying players climb far faster. Most of the game's value sits below that, and it's free.
Which should I start with β tanks, planes or ships?
Tanks. The damage model is at its most readable on the ground, matches let you respawn, and it's the fastest route to the moment the game clicks. Add aircraft once you understand what keeps killing you from above.



